You are the Head of the Intelligence Agency in your country and you send astute Spies around the globe to gather intel. Their missions are scattered throughout the Continents where rivals may be. They are required to get specific assets at certain locations. With the stakes at their absolute highest and time is pressing on, Spies must decide their best move in every turn.

PLAY OVERVIEW

Spies aim to complete many missions within the time limit. The winner is the player who completes the most missions.

At the beginning of the game, you are given a deadline and Resource cards to get you moving towards your destinations as set out in your secret Mission card.

On your way, you collect and exchange Resource and Intel cards. Restrictions are in place and you risk being interrogated or exposed at every turn. Should you negotiate to form alliances to keep your Spies a bit safer, or should you take every chance you get to push the rivals away?

With constant shifting power and priority, can you achieve your missions in time?

GAME MECHANICS

Area Movement
Alliances
Card Drafting
Contracts
Grid Movement
Hand Management
Modular Board
Race
Resource to Move
Trading
Variable Set-up

TRAVELUS: Expose on BGG